The scene polycount is around 57K triangles.
Softwares used: Maya 8.5 - Unfold3D 4.0 - Photoshop CS2 - Mudbox 2009 - 3DCoat - CrazyBump 1.0
- Maya viewport rendering - 2 CGFX (from Brice Vandemoortele)
- 4 blended-on-vertices tileable maps on the terrain
- Ambient Occlusion baked and set on vertices
(Double click on the video to stop/play it)
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Some close up samples:



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